POV-Ray : Newsgroups : povray.binaries.images : Floating lanterns at night Server Time
11 Jun 2024 10:34:28 EDT (-0400)
  Floating lanterns at night (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: jhu
Subject: Floating lanterns at night
Date: 16 Dec 2013 10:00:01
Message: <web.52af14c6b478fc0ad19b0ec40@news.povray.org>
It's a little late


Post a reply to this message


Attachments:
Download 'floating_lanterns.jpg' (117 KB)

Preview of image 'floating_lanterns.jpg'
floating_lanterns.jpg


 

From: Fractracer
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 10:20:00
Message: <web.52af193489dfb7989951cb0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> It's a little late

Waouhf!!! Awesome! No more words!


Post a reply to this message

From: William F Pokorny
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 10:42:50
Message: <52af1f7a$1@news.povray.org>
On 12/16/2013 09:57 AM, jhu wrote:
> It's a little late
>
A beautiful image. Very well done.


Post a reply to this message

From: clipka
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 12:38:47
Message: <52af3aa7@news.povray.org>
Am 16.12.2013 15:57, schrieb jhu:
> It's a little late

Mandatory:

news://news.povray.org:119/4bf9a028@news.povray.org

http://news.povray.org/povray.binaries.images/thread/%3C4bfaa44b%241%40news.povray.org%3E/


Post a reply to this message

From: Fractracer
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 12:45:00
Message: <web.52af3c0289dfb7989951cb0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 16.12.2013 15:57, schrieb jhu:
> > It's a little late
>
> Mandatory:
>
> news://news.povray.org:119/4bf9a028@news.povray.org
>
>
http://news.povray.org/povray.binaries.images/thread/%3C4bfaa44b%241%40news.povray.org%3E/

Congratulation to Clipka!
It's really to late!


Post a reply to this message

From: clipka
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 12:49:03
Message: <52af3d0f@news.povray.org>
Am 16.12.2013 15:57, schrieb jhu:
> It's a little late

Did you use backside illumination there?

Because this happens to be /exactly/ my favorite use case for that 
feature ;-) (see my other reply).


Post a reply to this message

From: MichaelJF
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 14:05:01
Message: <web.52af4de389dfb776050e570@news.povray.org>
"Fractracer" <lg.### [at] gmailcom> wrote:
> Congratulation to Clipka!
> It's really to late!

I congratulate Clipka too, but jhu likewise. The images are similiar but not
equal and both are wonderful. jhu gave us another interpretation of the same
theme and a good one. And IMO it's never to late for a nice image.

Best regards,
Michael


Post a reply to this message

From: jhu
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 17:05:00
Message: <web.52af785f89dfb7d19b0ec40@news.povray.org>
I suppose I should put more stats on this image.

1) It's all CSG, except for the water
2) 7.5 hours of rendering on a Phenom II x6 @ 3.2 GHz (I remember the days of
single core processors and being okay with week-long renders...). Leave it to
radiosity and focal_blur to raise render times.
3) The paper is two triangles using double_illumination. In front of those
triangles are another two filtered triangle to dim the light coming back out. I
had a hard time figuring out how to get this effect. Initially I was using some
blurred transparency, but that just looked like frosted glass. Then I tried
scattering media but couldn't get that to work either.
4) First image for 2013. Was hooked on video games this whole time.


Post a reply to this message

From: clipka
Subject: Re: Floating lanterns at night
Date: 16 Dec 2013 21:32:55
Message: <52afb7d7@news.povray.org>
Am 16.12.2013 23:03, schrieb jhu:

> 3) The paper is two triangles using double_illumination. In front of those
> triangles are another two filtered triangle to dim the light coming back out. I
> had a hard time figuring out how to get this effect. Initially I was using some
> blurred transparency, but that just looked like frosted glass. Then I tried
> scattering media but couldn't get that to work either.

Instead of the double_illumination, do try diffuse backside 
illumination, activated by a second parameter to "diffuse", e.g.:

   finish { diffuse 0.7, 0.3 }

This does essentially the same as double_illumination except that you 
can control the brightness.


Post a reply to this message

From: Fractracer
Subject: Re: Floating lanterns at night
Date: 17 Dec 2013 03:35:01
Message: <web.52b00c0189dfb7e9701c6d0@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
> "Fractracer" <lg.### [at] gmailcom> wrote:
> > Congratulation to Clipka!
> > It's really to late!
>
> I congratulate Clipka too, but jhu likewise. The images are similiar but not
> equal and both are wonderful. jhu gave us another interpretation of the same
> theme and a good one. And IMO it's never to late for a nice image.
>
> Best regards,
> Michael

Yes, I just make a joke!


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.